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Viral Engineering for Graphic Designers


Gary Dickson

August 15, 2004

In 1995 Milton Glaser wrote that graphic designers would need to create a new narrative to restore respect for their existence. And indeed since Mr. Glaser penned that essay there has been no shortage of proposals outlining what that narrative might be. Author, communicator, strategist, tactician, marketer, anthropologist these are just a few. The profession of graphic designer has been in the midst of a huge identity crisis grasping for some new analogy to explain what it is we do. The problem is largely driven by shifting technology. First we embrace the personal computer, which tricks us into doing our own production work. Fine. But then along comes the Internet, and who wants to do the production work for that writing code for goodness sakes! It has become more about manipulating the tools than the creative process.

So here I am throwing yet another hat into the ring. As if there weren't enough ideas flying around out there already declaring what this new narrative should be. I would like to approach it from a different and, I believe, unique perspective. In 1976 Richard Dawkins wrote about memes in his book The Selfish Gene. For those of you who may have never heard of memes, let me briefly explain what they are. A meme is an idea that spreads through society just like a biological virus. In much the same way that a virus uses a host cell, a meme uses minds. They both use a host to replicate themselves. When I discovered memetics in the mid 90s I was completely blown away. Memes are idea viruses and what is a designer, if not a creator of ideas? Some in our field may dispute that, but, at the very least a designer is a processor, translator or packager of ideas. Examine for a moment the lowest denominator here. If we are the packager of ideas then what that really makes a designer is a memetic engineer or an engineer for idea viruses viruses of the mind.

In order to fully understand this analogy, a fundamental understanding of viruses is in order. A basic biological virus exists for one purpose to propagate as many copies of itself as possible. In order to do so it is made up of two components a protein shell and a code which is housed inside the shell. The sticky protein shell is formed with uniquely-shaped nozzles covering its surface. When the right host cell is found, these nozzles link the virus to the cell and inject the viral code into the cell. Once inside, the code reprograms the host, turning it into a virus-making factory. Memes function in exactly this way they are ideas that, once attached to our minds, use us to replicate and spread themselves through the populace.

We are in a unique position as designers. While it is our job to see that our client's message spreads as effectively as possible, we also have an opportunity to enhance or add to that message. At the very least, our design should act just like the protein shell of a virus. A bad design, a design which ignores the content and the target, may sometimes help an idea to spread simply because it has a cool factor. This kind of design works, but not well and not for long. A properly engineered collateral virus is content and target relevant. In other words, it takes into consideration the ideal host that it is targeting, as well as the message that needs to be spread.

Ultimately, design can (and should) go one step further and actually become part of the message being delivered to the targeted host. While good design is content relevant, great design will actually merge with the content to communicate something about the client, the message and the audience. Content delivered without design is just like a viral code without its protein shell ineffective and short lived. Design is a crucial element in helping a company to spread its message. Whether the bearer of that message is a logo, business letter, brochure, package or Web site if it is poorly designed, it is much less likely to be taken seriously by its target (i.e. the protein shell sticks poorly, sticks to the wrong target or doesn't stick at all).

The spectrum of viruses that a designer may engineer for clients is broad.
Good design by definition (well, my definition, anyhow) is design that addresses the client's needs. It is content-relevant as well as target-focused and as such may be referred to as a horizontal marketing virus. But there is another form that we commonly generate. Intentionally or inadvertently, we sometimes create a viral message that is separate from the clients. It is the design itself a design virus which propagates vertically. Flip through graphic design publications for about two minutes and you will see style treatments that spread rampantly amongst designers. I'm sure that this in a way is a real ego stroke for the designer who originated the form. But more often than not it happens at the expense of the client. It is unfortunate that this type of virus is often developed with complete disregard for the needs of the client. It is irresponsible design, executed without regard for content and/or target.

One of the most interesting, and sometimes dangerous, characteristics of a virus is it's perpetual drive for mutation. This is particularly the case with a design virus which spreads vertically. A graphic designer takes a design idea that they've seen elsewhere and riffs off it to produce something of their own (happens all the time). Often this is very flattering but sometimes it is infuriating. If mutation does not occur, or if it is not extreme enough, then frankly it is plagiarism. In addition to the theft factor, another danger when this happens is that often it ignores the project's intended purpose. It may spread through the design community just fine this way, but at the same time build a very bad reputation for graphic designers, as the objectives of the client are completely ignored. If a virus is propagating vertically, mutation should be seen as absolutely essential. The client's best interests should be fully addressed which nearly always necessitates a major mutation.

Sometimes the mutation factor is planned for from the beginning. Establishing brand standards does exactly that. It can be a very cool and strategically positive thing. Certain mutations will introduce characteristics that prove beneficial or even essential for the propagation of the newly formed virus. After several rounds of mutation the virus may have evolved into something completely different than the original. In the biological world, the virus you had last year probably doesn't even exist today. If a biological virus does not mutate it quickly becomes extinct. Wouldn't it be exciting if design evolved at that same rapid pace? That would require us as designers to be vigilant in our efforts to generate ever more relevant form. Unfortunately, there are a lot of dinosaurs still out there in the world of design!

Call us what you may I honestly believe that we are engineering viruses of the mind. The next and larger question, if we are doing our jobs and producing viral materials to let loose on the world, regards ethics or morals. But that is a topic for another article.

In 1989 Gary began doing color prepress production. In 1998 he earned his BFA in graphic design (graduating from CCAC with distinction), was an intern for John Bielenberg and went to work for Horton Lantz Marocco in Seattle. In 2000 Gary left HLM to open his own studio - Epidemic Design. Please visit his studios website and view his work at http://www.epidemicdesign.com or contact Gary here.

Copyright © 1998-2004, Gary Dickson, All Rights Reserved

 
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